25 Playable Races
There are 5 base-races to play as: Elf, Halfing, Human, Kender, and Orc. Each base class has 5 sub-races that you can play as. You get attributes modifiers based on each base-race.
Skill Level Based
This allows you to truly build the character you want. No more cookie cutter characters here. Instead of a character levelling, there will be skill levelling, where each skill you use increases with each successful use.
This is more logical, and creates better balance by allowing experienced characters to still play with inexperienced characters by using their low-level skills.
There are 120 basic skills you can level up independently, which are too many to mention here.
This system uses the d100 for all mechanisms, so there is no complications in trying to manage multiple die or remembering which die is used for what. While some prefer to use 1d100, we recommend 2d10; with the first die representing the double digit and the second die representing the single digit.
15 Robust Aptitudes
There are no aptitude checks in this system, but rather everything is done with skill checks. Each skill is governed by a primary aptitude and two secondary aptitudes. These aptitude stats is what gives your skill check it's aptitude bonus.
16 Profession Guilds
Joining a profession guild is entirely optional. There are skill level prerequisites to join for each guild, so no character can join from the start. Although joining a guild is purely optional for a character, it helps in the long haul as each guilds give you bonuses to certain skills and offer more skills & spells to learn. Also, each profession has 10 additional titles that can be earned through their progression of fame.
Want a career for your character? In addition to profession guilds there are Artisan Guilds, such as: weaponsmith, armorsmaith, jewelsmith, tailorsmith, and toolsmith, with more to come!
300+ Unique Spells
Spells use one of the two types of available mana(magical energy): Elemental Mana or Spiritual Mana. There are 30 Elemental spells and 30 Spiritual spells that anyone can learn. Then there are additional profession guild spells that can be learned.
Also, characters can create his or her own spells, on top of the additional professions spells that can be learned.
|Additional Profession Spell Quantity
This game supports numerous optional mechanisms, such as: weather modifiers, environment modifiers, wound modifiers, scar modifiers, breakage(item wear), item creations, spell creation, character town & shop management, character army management & war, sizes, encumbrance, advanced combat mechanisms, and more...
Only use the mechanisms that you and your campaign are prepared to handle. Great for new or advanced players.